- requires participation
- communication between one or more people or machines
- exchanging information
- something hands-on, face-to-face, physical contact
- general response
- reciprocal
- input and feedback
- humans interfacing with machine
- can you interact with yourself?
- doesn’t have to be input / output
- our putting meaning to something is an interaction
- connecting to knowledge, processing that knowledge
- is an ebook more interactive than a traditional book
- active rather than passive
What interactive activities did we do this week?
- Video games
- Order Lunch
- Snooze button on alarm clock
- Surf the Web
- Play with the dog
- Reading
Leaving off from the conversation in class on which of the things on the list utilizes the most interactivity, i think video games are strongly applicable. Interactivity in my opinion is anything that requires stimulation between one’s self or one or more other things, human and non-human. By stimulation i mean any source that causes a reaction of response from our selves, and can therefore be transferred back into the source in any form of energy is interaction, in my point of view. For example, reading was questionable as something interactive. I am an avid reader, i love books and literally reading may not fit into the interactivity we are used to in this technology driven world but there has been more than one occasion where i was reading and had a response to a character and just like watching a movie or sport on television, people tend to speak out loud in response to an action or something said and in my case something read. I think there is interactivity within books, because its amazing how when reading simple words, our minds develop imagery. When indulged in a good book sometimes i forget im reading actual words because the story line and use of description the author uses visually interacts with mind, and depending on the situation the energy of my response to the book can be transferred back to the book by simply continuing to read. Besides from reading, i think video games has strong interactivity despite its limit of knowledge and continuity after a certain level or point somewhere in the game. Games are programmed to respond to the player, engage with other beings in its virtual reality etc… Games are not ongoing, they do not continue to develop on their own like how we as people continue to live, grow, learn, inspire, etc…in the “real world.” The designers of the game set up temporary lifestyles of levels and stimulation that gamers respond to, our actions in reality respond to what the designers have created in the virtual reality. We therefore always have the option to pause, stop and leave the game. However within the time of the game being played, there is a mutual sense of exchange in communication, input/output and stimulation between the gamer and the game.