Week 3 Example Files
Topics:
- Understanding Symbols:
- Symbol Types: Graphics, MovieClips, and Buttons
- Symbols vs. Instances, The Library Panel
- Break Apart
- Nested Animations and Timelines
- Blending Modes and Filters
- Importing Graphic Assets
- Bitmaps vs. Vectors
- Preparing Your Resource Files
- Import Options and Settings
- Distribute to Layers
- More Tweens: Motion vs. Classic
Understanding Symbols: Graphics, MovieClips, and Buttons
So far we’ve been working with simple shapes on the timeline called drawing objects. The only animation we can do with drawing objects is frame-by-frame or shape tweens, and we’ve created these objects by drawing the in Flash. To do more sophisticated animations and use the additional tween types we need to start using symbols. These will also be necessary when we start to use interactivity.
A symbol is a reusable graphic object within your Flash project. You create a symbol by selecting the objects on the stage and converting them to a symbol by one of these methods:
- Select Modify > Convert To Symbol.
- Drag the selection to the Library panel.
- Right-click (Windows) or Control-click (Macintosh) and select Convert To Symbol from the context menu.
- Use the keyboard shortcut F8
When you convert objects to a symbol, you will be given three choices for the type of symbol it is:

- Use Graphic symbols for objects that will not be interactive. They have a timeline, and you can preview their frames on the main timeline and sync them with other movement.
- Use Button symbols to create interactive buttons that respond to mouse clicks, rollovers, or other actions. They have a timeline with just four frames for the up, down, active and hit states.
- Use Movie Clip symbols to create interactive loops of animation. They have their own multiframe Timeline that is independent from the main Timeline, allowing you to create nested animations. You can also use these for buttons if you want more specialized behavior.
There are also font symbols, we’ll talk about those next week.
When you create a symbol, it is automatically added to your project’s library and will be visible in the library panel.

The Library Panel
You can create a new blank symbol either from the Insert menu, the library panel, or the keyboard shortcut Command+F8
You can edit any symbol by double-clicking on the symbol on the stage, or in the library.
Symbols vs. Instances:
Symbols are stored in the library, and can be used multiple places in a project.
Once you place a symbol on the stage, this is an instance of that symbol.
Edits that you make to that instance on the main timeline, like scaling, only apply to that instance of the symbol.
When you edit the symbol itself, all instances of that symbol change.
If you wish to convert an instance back into drawing objects or groups on the stage, choose Modify > Break Apart or Command+B
Color Effects, Blending Modes and Filters
You can apply these transformations to button or movieclip symbol instances, but not graphics, drawing objects, or groups. All of these properties can be animated over time.
Color Effects include changing the alpha channel, tint, and brightness.
Blending Modes will be familiar from Photoshop and Illustrator.
Filters include blurs, glows, and drop shadows
All of these effects are accessible through the properties panel when you have the symbol selected, and will only affect that instance of the symbol:
